Sailing 1–99 Guide – Old School RuneScape

Master the new OSRS Sailing skill from level 1 to 99: learn how to start, train fast, and unlock ship upgrades, ports, and sea tasks using verified methods.

Difficulty:Medium
Read Time:20 min
Author:Onyx Services
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    ⛵ OSRS Sailing 1–99 Guide

    Old School RuneScape’s first new skill in years is finally here — Sailing! Whether you’re a salt-seasoned Ironman or aiming to scout new islands as a main, this guide walks you through everything confirmed so far — how to start, where to train, and the best path forward based only on up-to-date, verified sources. Some of the best players streamline their entire Sailing progression with efficient planning, and our guide will help you think like that from the very beginning — even if you’re going it alone. ---

    ⚓ What Is Sailing?

    Sailing is a brand-new skill that launches on 19 November 2025. This skill allows you to navigate open seas, command a ship, explore new islands, and engage in a variety of seafaring activities. Key features include:
  • Owning and upgrading your ship (hulls, sails, and other components)
  • Performing bounty tasks and other missions on the water.
  • Crew management (you’ll recruit NPC sailors to help run your ship)
  • Ship combat, allowing for engagements at sea
  • Exploring new zones — islands, reefs, and more — that expand Gielinor’s map.
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    🛶 Starting Sailing

    Launch Conditions

  • Sailing becomes available on 19 November 2025 at ~10:00 UTC.
  • There’s a technical pre-release shortly before launch; some Sailing UI elements and quest text will be visible in-game but you cannot train yet.
  • The Sailing Beta ran from 26 June to 3 July 2025, where core features such as crew management, ship combat, and bounty tasks were tested.
  • Getting Started

  • Talk to Will & Anne at Port Sarim to start the initial Sailing content. (Theoatrix notes this as part of early quest progression.)
  • As you progress, you’ll begin performing port tasks, navigating to islands, and upgrading your ship via a schematic board.
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    ⚙️ Recommended Stats & Items

    According to Theoatrix’s detailed guide, these stats and resources will greatly smooth your Sailing journey:
  • Recommended stats: 65 Attack, 65 Ranged, 73 Crafting, 74 Mining, plus other supportive skills
  • Core items: various planks, bars, nails for ship construction; rope; swamp tar; salvage hooks; coins
  • Utility supplies: for “sea tasks” you’ll need crafting and gathering materials, plus coin to invest in your ship
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    🧭 Sailing Training Methods (Confirmed)

    Based on Theoatrix and OSRSGuide, here are the main confirmed training routes for Sailing:
  • Port Tasks: Assigned at ports, these tasks give Sailing XP and serve as your early backbone.
  • Sea Charting: Chart new routes on the open sea. Theoatrix lists this as a key method from early-to-mid Sailing.
  • Shipwreck Salvaging: For players who prefer a resource-gathering approach, salvaging gives XP and materials.
  • Barracuda Trials: Time-based naval trials that reward Sailing XP depending on your performance.
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    🚢 Ship Upgrades & Customisation

    One of the core parts of Sailing is building and upgrading your ship. Based on OSRSGuide:
  • You’ll use planks (oak, teak, etc.) and bars (iron, higher tier) to build hulls and keels.
  • Sails can be upgraded (linen, canvas, etc.) to improve speed or other stats.
  • A schematic board allows you to track and build the parts you need for each ship component.
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    🌊 Risk & Strategy: Ship Damage & Navigation

  • Ships have HP, meaning they can take damage under certain conditions. Navigating poorly or encountering hostile sea-events may cause damage.
  • There are different water depths (shallow, open, deep) that can restrict which ships can safely traverse them.
  • Wind Gusts: In pre-release, a gust appears every ~30 seconds. You can “trim” your sails to catch that wind, getting a temporary speed boost.
  • During technical pre-release, Jagex warned players about performing risky Sailing actions (especially on Ironman or Hardcore) while systems are still being stress-tested.
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    🚩 Milestones & Progression Goals (1–99)

    Here’s a skeleton of how you might break up your progression from level 1 to 99, based on Theoatrix’s projected guide:
  • Levels 1–4: Complete the Pandemonium introductory content
  • Levels 4–12: Focus on Port Tasks and Charting
  • Levels 12–14: Quest / story-driven XP reward (Theoatrix mentions a small XP punch)
  • Levels 15+: Open up Shipwreck Salvaging
  • Levels 30+: Begin Barracuda Trials for solid mid-game XP
  • (Note: Theoatrix’s “Fastest Way to 99” is based on pre-release data — actual XP rates may change, so use it as a guide, not a guarantee.) ---

    🧱 Ironman (and Hardcore) Sailing Strategy

    For Ironman players, Sailing offers exciting but challenging potential:
  • Since you can mine, craft, and salvage your own ship materials, you’re not dependent on the Grand Exchange to progress ship upgrades. Theoatrix emphasises self-sufficiency.
  • Carefully managing risk is key: avoid high-risk sea navigation until you’ve upgraded your hull, because ship HP matters.
  • Prioritise Port Tasks early, since they are predictable and repeatable — they form a stable XP backbone without over-consuming your stored materials.
  • A more structured approach helps reduce waste and keeps your Sailing journey smooth and efficient — the kind of clever planning many seasoned players already lean into. ---

    🔧 Tips & Pro Advice

  • Consider pre-stocking planks and bars before Sailing launches: early players will likely scramble for materials.
  • Use the interactive Sailing map on the OSRS Wiki — it helps you plan charting routes and know where ports are ahead of time.
  • Trim sails every time you feel a wind gust — the speed and XP boost from that is a low-risk way to maximise movement.
  • Stay engaged with the newly added Sailing content in the weeks after launch — Jagex has already teased future updates, meaning early adopters may benefit from refined strategies early.
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    🌟 Final Thoughts

    Sailing isn’t just a new skill — it’s a major expansion of Gielinor. With ship-building, open-sea travel, crew mechanics, and exploration, it’s designed to be a long-term adventure. For players who plan ahead — whether through smart resource management, route planning, or tactical risk-taking — Sailing has the potential to be both deeply rewarding and extremely efficient. If you want to make the most of your Sailing journey, a well-thought-out plan matters. That’s exactly what we build at Onyx — combining expert knowledge and structured execution in a way that maximises both XP and enjoyment. --- Author: Onyx Services Category: Skills Difficulty: Medium Estimated Read Time: 20 minutes

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