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Best Ranged XP in OSRS – 100-Scale Mystics Chinning Guide

Discover the fastest Ranged XP method in Old School RuneScape — the 100-Scale Mystics Chinning strategy inside Chambers of Xeric. Learn setup, scaling and expert techniques.

Difficulty:Very Hard
Read Time:27 min
Author:Onyx Services
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🏹 Best Ranged XP in OSRS – 100-Scale Mystics Chinning Guide

When you think of maximum Ranged experience in Old School RuneScape, most players picture the MM2 tunnels or chinning in the Monkey Madness caves. But those days are long gone. The absolute ceiling for Ranged XP now lives inside the Chambers of Xeric, using the legendary 100-Scale Mystics Chinning method.

This technique takes everything you know about Ranged combat, scaling, and precision, and multiplies it — literally. By exploiting the CoX scaling system, players can achieve nearly double XP per chin compared to traditional setups, turning a single Mystics room into 650–750k Ranged XP.

This guide explains everything: the theory, the setup, the execution, and the mindset required to hit elite-level efficiency — for Mains, Ironmen, and even Hardcore Ironmen.

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⚙️ What is 100-Scale Mystics Chinning?

“100-Scale Mystics Chinning” is an advanced Ranged training method where players use Chinchompas in the Lizardman Mystics room of a 100-man scaled Chambers of Xeric raid.

Here’s what makes it so powerful:

  1. At 100 scale, monster hitpoints are vastly increased.
  2. Each chin can hit multiple targets simultaneously.
  3. XP is calculated based on damage dealt — so more HP equals more XP.
  4. The result: around 1.9 to 2.0× XP per chin compared to normal chinning.

A well-executed run lasts between 35 and 50 minutes, consumes roughly 1,000 to 1,400 chins, and yields 650k to 750k Ranged XP. That means an experienced player can push close to 900k XP per hour, making this the best Ranged XP method in OSRS.

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🧠 Why It’s So Efficient

The efficiency comes from the combination of raid scaling and multi-target splash damage.

  • Raid Scaling Power
  • Chambers of Xeric automatically increases enemy HP and rewards based on the number of players in the lobby. At 100 participants, Lizardman Mystics become extremely tanky — giving you a massive XP pool per run.
  • Chinchompa Mechanics
  • Each chin explosion can hit up to nine targets. With proper tile control, every throw lands on a dense cluster of Mystics, compounding XP gains.
  • XP-Per-Resource Ratio
  • Because each chin delivers nearly double the damage, you effectively halve the cost per XP compared to MM2 tunnels. For Ironmen, this means every self-caught chin stretches further.
  • Defensive Style Benefits
  • Using Defensive style yields Defence XP at the same efficiency — ideal for Hardcore players balancing risk and reward.

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🧱 Requirements & Preparation

You’ll need a mix of stats, gear, and access to execute this properly.

Core Requirements

  • 55+ Ranged (75+ highly recommended)
  • 43+ Prayer with Eagle Eye unlocked
  • Access to Chambers of Xeric

Supplies Checklist

  • Chinchompas (Red or Black preferred)
  • Prayer potions or Super restores
  • Divine ranging potion or standard Ranging potions

A typical run consumes around 1.5M GP in supplies, depending on chin type and potion choice.

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🎯 Gear Setups

    Budget Setup

  • Red chinchompas
  • Archer helm or Karil’s coif
  • Blessed d’hide body and chaps OR Void
  • Ava’s Assembler
  • Barrows gloves or better
  • Archer’s ring (i)

    Mid-Tier Setup

  • Black chinchompas
  • Armadyl chestplate and chainskirt
  • Necklace of Anguish
  • Pegasian boots
  • Twisted buckler

    Best-in-Slot Setup

  • Black chinchompas (Zaryte switch optional)
  • Masori (f) set
  • Ava’s Assembler
  • Ring of Suffering (i) with recoil
  • Divine ranging potion
  • Mix of super restores, brews, staminas, and food

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📈 Expected XP Gains

  1. Per chin: roughly 1.9–2.0× the XP of MM2 tunnels
  2. Per Mystics room: 650k–750k Ranged XP
  3. Per hour: up to 900k XP at top efficiency
  4. Chins used: 1,000–1,400 per room

Even at sub-optimal execution, you’ll easily surpass 600k XP/hour — still faster than any conventional Ranged method in the game.

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💰 Resource Costs

While this is a high-consumption method, it’s also one of the most cost-efficient in XP-per-GP terms.

  1. Typical cost: ~1.5M GP per run
  2. XP yield: 650k–750k Ranged XP
  3. Effective GP per XP: roughly 0.45 GP/XP

For comparison, MM2 tunnel chinning averages around 0.8 GP/XP — meaning you save resources while gaining speed.

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⚠️ Common Mistakes to Avoid

  • Over-pulling Mystics — spreads the pack and cuts splash hits in half
  • Attacking Wrong Target - insta death which requires resetting the room.

Each mistake compounds quickly. Inconsistent positioning can drop XP/hr by 30–40%, even with BiS gear.

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🧮 Performance Benchmarks

For perspective, here’s what you can expect:

  • Top-end mains: 850k–950k XP/hour (Masori + Divine ranging)
  • Standard mains: 700k–800k XP/hour (Armadyl setup)
  • Ironmen: 600k–750k XP/hour (Black chins, defensive style)
  • Hardcore Ironmen: 500k–650k XP/hour (safety-first execution)

Even at the lower end, you’re outpacing every other Ranged training option available in OSRS.

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🧭 Final Thoughts

The 100-Scale Mystics Chinning method represents the pinnacle of Ranged XP potential in Old School RuneScape. It’s a balance of mechanical execution, mathematical scaling, and player discipline — and it rewards mastery like no other.

For those chasing efficiency, this strategy turns the Chambers of Xeric into a personal Ranged training arena, compressing what used to be days of grind into hours of focused execution. It demands preparation and coordination, but once mastered, it defines the gold standard for ranged skilling performance.

> Precision, rhythm, and control — those are what separate average chinners from true marksmen.

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🪶 Author’s Insight – Onyx Services

At Onyx, efficiency isn’t an accident — it’s engineered. Our experience across raids, skilling, and Ironman progression constantly refines methods like this into polished, repeatable systems. Every strategy published here is tested, verified, and optimised to help players push their limits — whether solo or alongside professionals who already know the path forward.

Author: Onyx Services Category: Skills Difficulty: Very Hard Estimated Read Time: 27 minutes Last Updated: November 10, 2025

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